Guide
Introduction
Thor in Age of Mythology: Retold is a fast-tempo raiding Norse civ built around early Armory tech, dwarf economy snowballing, and Hersir favor generation. The 2024 meta build is the Armory-first opener — get armor upgrades before anyone else and snowball with free dwarves.
For classic AoM/Titans Thor guides, see HellsRavage's and Spoeft's Thor guides on this site.
Thor Bonuses (Retold)
- Dwarven Armory: Can build Armory in Archaic (Age I) and ignore age restrictions on techs
- Each Armory tech gives a free dwarf — early upgrades = eco snowball
- Dwarves gather all resources effectively (not just gold like other Norse)
- Hammer of Thunder tech: Boosts Hersir damage and doubles favor generation
- God Power — Dwarven Mine: Creates a custom gold mine (bigger in later ages)
4:15 Armory Opener (Meta Build)
The dominant Thor build in 2024 Retold competitive. Adapted from Mirez's Armory opener.
Archaic Age
- Starting 3 dwarves → gold. Drop Armory immediately
- Queue Copper Mail (armor) at Armory, rally Armory to wood
- 1 dwarf → gold (4 total on gold)
- Use Berserker to herd hunt toward TC
- 2 gatherers → wood
- 4 dwarves → food at TC hunt
- Research Copper Shields, set Armory rally to food, build house
- 3 gatherers → food
- Build Temple. Move wood gatherers to food temporarily to speed age-up
- Kill chickens with villagers until 5 favor → research Hammer of Thunder
- 2 more dwarves → food
- Force-drop and click up to Classical
Target eco when entering Classical: ~6 food, 8 wood, 4 gold
Why This Works
- You enter Classical with Copper Mail AND Copper Shields already done
- Your units are significantly tankier than anyone else's at this timing
- Each armor tech gave you a free dwarf — eco advantage from minute 1
- Hammer of Thunder means your Hersirs generate double favor immediately
Classical Age — Raiding
First Priorities
- 1-2 Hersir immediately (raiding, favor engine, myth summons)
- 1-2 Longhouses for unit production
- Add Raiding Cavalry / Ulfsarks for villager harassment
- Research Meteoric Iron Armor / Dwarven Weapons when resources allow
Raiding Pattern
- Hit exposed wood lines and hunt first — forcing idle time matters more than kills
- Keep at least 1 Hersir in each raiding group — favor engine + myth unit threat
- Avoid losing Hersirs — they're expensive and critical
- Use Valkyries for cavalry support, healing, and raid pressure
Myth Unit Choices
| Unit | Use Case |
|---|---|
| Valkyries | Best general choice — cavalry, strong vs humans, heals your army |
| Trolls | Ranged support — keep away from enemy heroes |
| Battle Boar | Aggressive — good for punching through infantry lines |
Dwarven Mine Usage
Don't use Dwarven Mine too early — it gives more gold in later ages:
| Age | Gold Amount |
|---|---|
| Archaic | 500 |
| Classical | 1000 |
| Heroic | 3000 |
| Mythic | 6000 |
Best uses:
- Mid/late game under a safe TC when outer golds are contested
- Securing forward pressure gold when locking opponent off resources
- Emergency gold when all mines are depleted
Macro Guidelines
- Stay villager-light, tech-heavy: Armory techs give free dwarves — you can hit strong army upgrades early while passively growing eco
- Favor management: With Hammer of Thunder, each fight gives massive favor. Spend on Valkyries early, then situational myth units
- Use military units to build: Ulfsarks and Hersirs build more Longhouses as you push — instant production at the front
- Hunt with villagers: Generates extra favor from combat. Helps reach 5 favor for Hammer of Thunder faster
Minor God Path
Standard Path
Forseti → Skadi/Njord → Baldr
- Forseti gives Healing Spring + Troll support
- Skadi for land (Frost, farming tech), Njord for water (Kraken, Walking Woods)
- Baldr for Ragnarok — still the best Norse Mythic GP
Aggressive Path
Freyja → Bragi → Tyr
- Freyja for Valkyries + Forest Fire
- Bragi for Flaming Weapons
- Tyr for Fimbulwinter + Fenrir Wolves
Quick Checklist
- Armory at start → Copper Mail → Copper Shields while pumping dwarves
- Fast Temple + Hammer of Thunder
- Hit Classical ~4:15-4:30 with 6F / 8W / 4G
- 1-2 Hersir + 1-2 Longhouses → constant raids
- Meteoric Iron Armor / Dwarven Weapons as eco permits
- Add Valkyrie for pressure + healing
- Use Dwarven Mine on safe late-game gold
- Keep opponent under eco pressure — leverage superior upgrades and free dwarves to outscale
