Guide to Oranos
By WNxMythos · titans
WNxMythos’s Titans guide explores Oranos openings, scouting choices and different map conditions.
Oranos, is the Atlantean god of the sky is a very powerful god indeed usually called Over powered commonly said to be the 2nd Best God (right behind Isis) There are many strategies with Oranos the most common seems to be the 4:30 7 villager start up, but you need to remember you can do other things then the 4:30 which will be listed in this guide.
The First 5 Seconds of Oranos
- Here’s the first 5 seconds of my Oranos, each line is a second.
- Right when the green bar is done loading I press the Town Center Hotkey the the villager hotkey once to queue 1 up.
- Look and see if there’s enough food For Hunting dogs, if so use the 4:30 build, if not use the 4:00 build. If it is a water map find water and go 4:40 galley rush.
- Send your first oracle to scout
- Press the autoqueue button at the Town Center to autoqueue villagers
- Send out my remaining oracles as they come out
Main Build Ups/Strategies
4:00 Build Up
This build is for vsing somebody who will up faster then a 4:30 and rush you to defend or you want to rush them very quick and hard. This build is a bit harder to do then the 4:30 since you must be faster but is effective when perfected.
- OK our starting Citizen will go to food, DO NOT make an Economic Guild or this will NOT work.
- Our second Citizen will go to food too.
- Our third Citizen will hop on the Band wagon and go to Food
- The fourth Citizen will make a house then gather 5 wood (1 hit on a tree) for the next Citizen then make a Temple- -then go to Food.
- Then fifth Citizen will go to Food also.
- The sixth Citizen go’s to gold.
- Advance to the Classical Age through Promotheus, now put 2 Food Citizen’s on wood and 1 Food Citizen to gold.
- You should now have 1 food, 3 wood, and 2 gold. (Send 1 vill from wood from wood to food when you near classic)
Once you have reached Classical age autoqueue Citizen’s again and make either, 2 Counter Barracks or 1 Counter Barracks and 1 Military Barracks. Now autoqueue Promotheans at your temple, autoqueue only Turma at your Counter Barracks, and only Murmillo at your Military Barracks. Now raid them with your promos, murmillo, and turma and kill there economy and try and take minamal to no military loses to kill him without him killing you.
4:30 Build Up
This is the usual build up for Oranos and is recommended you use this most of the time. It involves raiding the any until his economy is wiped out and there’s no hope and he resigns.
- Our starting Citizen will build a Economic Guild (buy hunting dogs) then go to food.
- The second Citizen go’s to food.
- The third citizen go’s to wood
- The fourth Citizen go’s to gold, once you have 80 wood and 25+ gold build a manor with your gold ville then send him back to gold
- The fifth Citizen go’s to food.
- The sixth Citizen go’s to food (make a temple at this point, about 3.05 usually with either gold or wood vill)
- The seventh Citizen go’s to gold Advance to the Classical Age through Promotheus. after you advance you should have 2 food, 3 wood, 2 gold, buy both gold/wood upgrades at eco guild
Once you reach classical age autoqueue citizens again and auto queue Promotheans, then build 2 Counter Barracks and 1 Military Barracks, autoqueue Turma from both counter barracks and autoqueue murmillo from your military barracks.
Archaic 2nd TC Grab
This is a good strategy to do a boom/rush with it gives you 9 villes and a 2nd TC with a 6 minute Classical.
- Make eco guild, get hunting dogs, food
- The second Citizen go’s to food
- The third Citizen go’s to wood
- Fourth Citizen gold. (manor @ 25 gold)
- Fifth Citizen gos to gold.
- Sixth Citizen gos to wood
- Next go to tc
- food(make temple)
- food
- Advance about 5.50-6mins
Once you have reached classical age autoqueue Citizens at both your TC’s and autoqueue Prometheans at your temple. Put up a few counter barracks and 1 military barracks and autoqueue Turma at your counter barracks and autoqueue Murmillo at your military barracks. Copper Weapons, Copper Mail, Pickaxe, Shaft Mine, Husbandry, Hunting dogs, Handaxe, Bow Saw, and be in the Heroic Age.
4:40 3 Dock Bireme Rush
This is a great strategy for Water (mostly Midgard and Mediterrainian though) it allows for a 7 Citizen, 4:40 classical age time with 3 docks pumping Biremes.
- Our starting citizen makes a dock and then goes to wood or food which ever is closer.
- Make 2 fishing Ships.
- Our 2nd Citizen gos to food if our starting citizen went to wood, he gos to wood if the starting citizen went to food.
- Our 3rd Citizen gos to wood
- Our 4th Citizen goes to food, when u have 80 wood, make a manor and go to wood
- Our 4th Citizen goes to food
- Our 5th Citizen goes to food
- Our 6th Citizen goes to food (make temple)
- Our 7th Citizen goes to gold
- Start advancing around 3:40 or so
Once you start advancing move vills so you have 2 on gold, 4 on wood and a builder making another dock and a manor. When you advance you have 2 choices, make a 3rd dock and go full grush, or make a barracks and aq murms + proms and attack on land ASWELL as fight all the time with galleys from 2 docks
Classical Age Minor Gods
Promotheus
Promotheus is almost 100% of the time your best choice because, 1. Valor saves you about 500 resourses from heroizing and helps you defend from myth units which are the Atlantean’s weakness which this god power kills that weakness for a while into the game. 2. His unit the promothean is a super cheap quick training myth unit that is very strong imo for early game, it splits in half so they must kill it twice, it has decent crush attack, 6 of them can kill a completely unguarded TC.
Valor
Target a group of units to turn them into heroes instantly, this does it for 3 units, and 1 Citizen if theres one by. You save about (if you hit 3 units and 1 Citizen) 700 resourses in all average, this god power is invaluable imo. Valor can be used 3 times.
Promothean
- 90 gold
- 10 favor
- 4.00 Speed
- 175 Hitpoints
- 80% Crush Armor
- 50% Hack Armor
- 25% Pierce Armor
- 5 Crush Attack
- 10 Hack Attack
Once promotheans die, they split into 2 and both the Offsprings have half the stats of the main one.
Alluvial Clay
Increases the amount of Hitpoints your Promotheans have by 30%
Heart of the Titans
Decreases the cost of heroizing units by 30% in Food, Gold, and Wood.
Oceanus
Oceanus is the god of water, his myth units both can heal 1 for water and 1 for air. The caladria he has is a great scout but expensive. His techs effect Infantry.
Carnivora
Where you target this summons a Carnivorus plant that has a special ability that it will auto-kill any normal unit. It has decent stats, but it cannot move which makes it incredibly vulnarable to archers. This god power can be used 3 times.
Servant
- 125 gold
- 15 favor
- 300 Hitpoints
- 5.50 speed
- 3 pop
- 80% Crush Armor
- 25% Hack Armor
- 30% Pierce Armor
- 4 Crush Attack
- 8 Hack Attack
Servants can heal any unit on the sea, can if they can heal units on the shoreline as well, they also can attack if they have too in a battle.
Caladria
- 100 Wood
- 25 Gold
- 10 Favor
- 125 Hitpoints
- 6.00 Speed
- 2 pop
- 99% Crush Armor
- 10% Hack Armor
- 20% Pierce Armor
Caladria are aireal healers that also have a large Line of Sight so they are fast, and very good scouters, but they a very costly and weak and have no attack.
Bite of the Shark
Bite of the Shark gives Murmillo a extra 15% hack damage.
Weightless Mace
Weightless Mace increases Katapeltes Speed by 10% and there hack attack by 15%.
Heroic Age Minor Gods
Theia
Theia is usually the best choice for Heroic age (since Hyperion’s GP, and unit sucks and his techs aren’t to good either) she focuses on Calvary.
Hesperides Tree
Hesperides Tree is a decent GP which acts like a Isis Monument and blocks God powers, a long with that you can make a Dyrads, which are 150 gold and a decent myth units which take NO pop. You can only have a maximum of 5 dyrads out at once and Hesperides Trees can be captured by enemys. This god power can be used 2 times.
Stymphalian Bird
- 200 Wood
- 50 Gold
- 25 Favor
- 400 Hitpoints
- 3.60 Speed
- 4 Pop
- 15 Range
- 80% Crush Armor
- 15% Hack Armor
- 30% Pierce Armor
- 11 Pierce Attack
Stymphalian Bird’s are a powerful aireal unit but expensive, they get a huge multiplyer vs. Myth units and they fire about 3 Projectiles so if all 3 hit thats about 33 Pierce Damage, not to bad in my opinion.
Lemurian Descendants
Lemurian Descendant’s gives all your units a extra 9 Line of Sight.
Poseidon’s Secrets
Poseidon’s Secrets gives Contauris a extra 10% Speed and 15% Hack attack, this tech is awesome for Contauris if you are doing so, this is a must get.
Lance of Stone
Lance of Stone makes all your Hero Contauris get a large bonus vs. Buildings.
Hyperion
Hyperion isn’t the best god, infact he has a stinky God power and myth unit and his techs aren’t to great either. The only reason you might go him is vs. a Syclla Spammer.
Chaos
Target a group of enemy units to turn them to gaia, this makes them attack everybody so they could attack your enemy, or you might be unlucky and have those units attack you anyways. Can be used 3 times.
Satyr
- 225 Wood
- 18 Favor
- 400 Hitpoints
- 3.75 Speed
- 3 Pop
- 16 Range
- 80% Crush Armor
- 50% Hack Armor
- 50% Pierce Armor
- 12 Pierce Attack
Satyr’s are bad Myth units in my opinion there costly weak for a heroic age unit compared to lets say a Stymphalian Bird. I advise to not make these.
Nereid
- 200 Gold
- 15 Favor
- 400 Hitpoints
- 5.00 Speed
- 3 Pop
- 80% Crush Armor
- 30% Hack Armor
- 50% Pierce Armor
- 25 Hack Attack
The reason I said the only time you might go Hyperion is vs. a Syclla Spammer is because of these, this people get a whopping 600% Bonus Damage vs. Water Myth Units making a couple of these will own a Syclla Spam also with a few Archer Ships to kill there Hammer Ships
Heroic Renewal
- 150 Food
- 150 Gold
- 20 Favor
Heroic Renewal allows your Hero unit’s to regenarate at about 1.5 Hitpoints every second.
Gemino
- 350 Wood
- 150 Gold
- 25 Favor
Satyr’s throw a extra 3 javelins when doing there attack, this tech is a complete waste of resourses in my opinion, give it a pass.
Mythic Age Minor Gods
Hekate
Hekate is the Goddess of Chaos, which is basically what she can do, cause a lot of Chaos she is ideal if you going to get the Titan which granted most atlantean do.
Tartarian Gate
This god power causes a lot of havoc and is very powerful indeed, when you place it you open a gate to Tartarus and it will constantly summon Tartarian Beast’s until destroyed which the monster’s are very powerful. But only a max of 6 can be out at once but once 1 dies it will be replaced. If you place the Tartarian Gate under a building correctly it will destroy it. If are going to build a Titan you this as a slight distraction while you build it. Can be used 1 time.
Lampades
- 250 Gold
- 25 Favor
- 350 Hitpoints
- 4.30 Speed
- 5 Pop
- 10 Range
- 80% Crush Armor
- 40% Hack Armor
- 50% Pierce Armor
- 10 Crush Attack
- 12 Pierce Attack
Yet another chaos causer this witch’s ability is to make a enemy unit turn to Gaia this becomes hostile to all, like a Mini Chaos God power. When it dies it sprays blood which does a bit of damage to units around it.
Asper Blood
- 200 Wood
- 250 Gold
- 15 Favor
This tech makes your Lampades blood spray stronger, for the cost of this thing and what it does, I say PASS!
Mythic Rejuvanation
If you going to get a Titan this tech is invaluable. It makes all myth units regenarate 2 Hitpoints a second, this includes the Titan.
Celerity
Decreases the training time of myth units by 60%, this tech is pretty cheap if your massing Myth units I say give it a go.
Helios
Helios is a good god to choose if you don’t plan on going for a Titan he is a very good god. He is the only Minor god that gives you a building, and he gives you the best Siege weapon in the game… the heka…
Vortex
Vortex is a very good god power that only has a 1 minute cool down time, Vortex instantly teleports all your units on the map were you target it, if you units are off fighting some where and you get surprise attacked you can use Vortex and fend off the attack. Or you could do a surprise attack in there base and destroy him that way etc.
Heka Gigantes
- 300 Gold
- 25 Favor
- 850 Hitpoints
- 3.30 Speed
- 5 Pop
- 80% Crush Armor
- 44% Hack Armor
- 44% Pierce Armor
- 30 Crush Attack
- 25 Hack Attack
Heka Gigantes are like tanks, the have large Hitpoints, good armor and a monsterous attack. There also the only myth unit that can use its special on Heros which makes it very powerful, its special bashes back the soldiers attacking it and damages them at the same time.
Man O’War
- 300 Food
- 25 Favor
- 900 Hitpoints
- 6.00 Speed
- 5 Pop
- 8 Range
- 80% Crush Armor
- 50% Hack Armor
- 69% Pierce Armor
- 25 Hack Attack
Man O’War’s attack is similar to that of the Son of Osiris with a lighting chain attack, thought its range sucks and its a water myth unit since water battle is almost never in Mythic age *cough* useless *cough*.
Halo of the Sun
This tech increases Fire Siphon’s damage by 25% and Fire Ships damage by 20%. Usefull if your using a lot of Fire Siphon vs. a Turtler/Tower spammer.
Petrified
Petrified increases all your Siege units Hack armor by 15%, if your enemy is using a lot of Melee units and killing your siege then this is the tech for you.
Mirror Tower
- 300 Wood
- 150 Gold
- 5 Favor
- 1100 Hitpoints
- 22 Range
- 5% Crush Armor
- 30% Hack Armor
- 85% Pierce Armor
- 15 Pierce Attack
Its not a Technology, its not a Myth units, its the only Building given by a Minor god called the Mirror Tower. The mirror tower does not shoot Arrows it shoots a beam of light similar to that of the Petsuchos Ra, its 100% Accurate which makes it pretty good, if you need some extra defense in a battle try making some Mirror Towers.
Unit Combos/Help vs. Certain Civs
Some times you need something different then Promothean, Murmillo, and Turma vs. some civs, you will need to adjust your strategy.
Zeus
Versus a Zeus you might get hoplite rushed so you will need to make cheiroballista/Turma/Murmillo combo to fend off the Toxete, Hoplite, and Hippikon Combo but you will need to micro a lot to win those battles.
Hades
You will most likely need a lot of Turma since he will most likely Toxete spam, later you will need to adjust you units to what he does, for example of he goes Hoplite/Toxete, you will need of course Cheiroballita/Turma.
Poseidon
You will usually need a good amount of Katapeltes or Murmillo to counter his Calvary and his raids, you might want to throw in a few Turma incase he starts making Toxete all of a sudden.
Ra
Katapeltes and Turma, Katapeltes micro’ed on the Camelry/Elephants and Turma on the Slingers (if any) and the Chariot Archers, the key is scouting his migdol to see what he is making.
Isis
Raid them hard in the beginning keep Isis completely off gold or once she gets Heroic the a/e And Chariot or Elephants will usually kill you, unless of course he go’s Classical fight and he won’t get the Migdol units.
Set
The key is to scout vs. him since he might go classical fight or Go FH.
Thor
Thor you must kill before he gets to Mythic age, once he does he will almost always go Ragnarok if he is in a tight position the goal is to raid/and micro your butt off and own his army.
Odin
Odin will usually make Throwing axemen and Raiding Calvary or go FH, or both strats make Katapeltes and cheiroballista’s.
Loki
Loki is a Atlantean killer, all the myth spam you MUST go through Promotheus, it is usually smart to go Krush style and go..
- Starting ville food DO NOT make a economic guild.
- 2nd Ville food
- 3rd Ville food
- 4th Ville make manor then temple then go food
- 5th ville go food Once you start advancing gather 125 food then make 2 food villes go wood and 2 food villes go gold then autoqueue citizen.
- Once you advance autoqueue Promotheans and make 2 counter barracks both making turma, kill there foword base and stop there rush then after that just raid them to death .
Kronos
Same applys to the Kronos and Loki, he will most likely Krush you so go Krush Style Build and fight him from there usually whoever has best economy, better micro will win.
Oranos
Go 4:30 start and go Murmillo, Promothean, Turma, whoever has better economy, and whoever can micro the others turma heros and kill the promotheans with your turma heros will usually win.
Gaia
Main weakness=Myth units just go 4:30 and rush/raid them like crazy should usually win.
Closing
I hope everybody liked my guide and this helps Oranos a bit, I am no expert or super good player, but I thought I might try and help some of the newer Oranos players out a bit.
Thanks too:
- XpT_Cyclone‘s records for helping me get better at Oranos.
- GhettoShot/GhettoShot4tw for helping me on what to do vs. what civs.
- Warrior Nation for being such a great clan and toWNxSpectre for being a awesome Leader.
- WNxLookOutt for recruiting me and helping me when i needed, you Rock man!
- KRT_Action, for helping me with build orders and supporting this guide the most thanks man!
Source: WNxMythos · HeavenGames