Kronos: Krush
By Cajocu · retold
Kronos: Krush by Cajocu: the full build order with allocation sequence, phase timings, construction notes, and follow-up instructions.
Archaic
| Food / wood / gold / favor |
Assignment / build order |
Notes |
Follow-up / transition |
| 1 / 0 / 1 / 3 |
1 villager to food 1 to gold |
Send oracles to scout close to base |
After max LOS range move them towards opponents base |
| 4 / 0 / 1 / 3 |
3 villagers to food |
Send 1 goat to Gold / Temple villager |
|
| 6 / 0 / 0 / 3 |
1 villager to Food ( Goat ) |
Build temple with Gold villager as soon as you get 150 gold ,; Then to Food ( Goat ) |
|
| 6 / 0 / 0 / 3 |
Stop Villager Auto-queue to have enough food for age-up |
Position Oracles to get vision of opponents temple and gold |
Time shift temple to opponents base |
Advance (1:58)
| Food / wood / gold / favor |
Assignment / build order |
Notes |
Follow-up / transition |
| 4 / 0 / 2 / 3 |
2 goat villagers to gold after aging up |
Build Manor with Gold villager |
|
| 1 / 3 / 2 / 3 |
Send 3 food villagers to wood |
|
|
Classical (2:58)
| Food / wood / gold / favor |
Assignment / build order |
Notes |
Follow-up / transition |
|
Resume Villager Auto- ueue |
Build counter barracks close to house range |
Deconstruct opponents temple |
| 3 / 3 / 2 / 3 |
2 villager to food |
Build cheiroballista, heroize with valor if needed |
Timeshift counter barracks |
Source: Cajocu · Deities of Death