Age of Mythology Guides Logo
  • Author: Ajax (compiled)
  • 0 Votes:
  • 17 Views:

Guide

Introduction

Tsukuyomi is the lunar, more control-oriented major god of the Japanese pantheon in Age of Mythology: Retold. Where Amaterasu pushes raw samurai power, Tsukuyomi leans into control, sustain, and tactical fights.

If you like patient, methodical play with strong defensive tools and precise timing attacks, Tsukuyomi is your lane.

Tsukuyomi Kit (Conceptual Overview)

Exact numbers and effects may change with patches, but Tsukuyomi generally offers:

  • Moon/illusion themed god powers that manipulate vision, movement, or combat tempo
  • Defensive and sustain-oriented techs for your armies
  • Synergy with disciplined infantry and ranged formations

Core Gameplan

  • Safe early game with good scouting and walls/towers where appropriate
  • Tech toward a sturdy mixed army (infantry + ranged + support)
  • Take high-value, low-risk fights using control god powers
  • Transition into multi-TC eco and strong late-game army

Standard Tsukuyomi Safe Opening

Archaic Age

  1. 4 villagers to food (hunt/berries) — first drop-off building
  2. 2 villagers to wood for houses + early walls/towers if map demands
  3. Next 2–3 villagers to gold
  4. Maintain villager production at all times
  5. Drop Temple/Shrine equivalent once you have the resources
  6. Advance to Classical on a comfortable but not greedy timing (4:30–5:00 type window depending on pressure)

Early Classical

  • Build 1–2 military buildings focused on your preferred core (spears vs cav, swords vs infantry, archers vs heavy infantry)
  • Get a small standing army to deter raids
  • Place vision structures or scouts on likely attack paths
  • Prep your first god powers for defense or a tempo swing fight

Midgame Army Concept

  • Frontline: Tough infantry that can hold chokes and defend TCs
  • Backline: Archers or gunpowder/ranged equivalents to whittle down enemies
  • Support: Monk/healer-type units and any control-oriented myth units from your minor gods

Playing to Tsukuyomi’s Strengths

  • Choose your battles. Use control powers to force better fights near your TCs, towers, or choke points
  • Invest in upgrades. Tsukuyomi wants long games — armor and attack techs are a priority once eco is stable
  • Secure key resources. Moon-themed powers and vision tools help you contest gold and late-game wood

Macro & Late Game

  • Grab a 2nd TC once you can defend it reliably
  • Transition onto farms and long-term wood income early; control games go long
  • Look for a strong Heroic/Mythic timing once you have map control and upgrades

This guide is intentionally conservative and matchup-agnostic; as Retold patches settle and Japanese meta solidifies, you can refine this into specific build orders for each matchup.