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Guide

Introduction

This guide sketches a siege-pressure oriented Shennong gameplan for the Chinese pantheon in Age of Mythology: Retold. Shennong’s agricultural and resilience themes lend themselves to solid eco and sustained pushes.

Use this when you want to play for methodical, siege-backed advances rather than pure rushing or turtling.

Concept & Goals

  • Solid, farm-oriented eco midgame
  • Strong infantry core to protect siege
  • Gradual map control via towers and siege units
  • Win through steady TC and building destruction, not quick snipes

Archaic — Eco for the Long Game

  1. 4 villagers to food, building Granary
  2. 2–3 villagers to wood
  3. 2 villagers to gold
  4. Train villagers non-stop; scout with hero for safe farm/gold spots
  5. Build Temple and advance to Classical on a normal timing

Classical — Setting Up the Engine

  • Get 2 TCs reasonably early (one on or near a future farm cluster)
  • Transition onto farms earlier than usual; Shennong wants long-term food stability
  • Train a healthy frontline of infantry with some ranged support
  • Begin researching eco upgrades as resources allow

Heroic — Siege Time

  • Click Heroic once you’re on 2 TCs and stable eco
  • Unlock siege units and relevant techs as soon as affordable
  • Push with: infantry front, siege behind, ranged units on flanks
  • Target TCs and key production buildings first

Pressure Pattern

  • Establish a forward position with a tower or fortress
  • Slowly creep siege forward, always with infantry screening
  • Force enemy to fight on your terms; if they dive your siege, punish with myth powers and focus fire
  • After each successful fight, take a new resource or TC location

Tips

  • Protect siege at all costs. Your plan collapses if you repeatedly lose siege for free
  • Eco upkeep. Don’t stop researching eco techs; your whole game plan assumes strong income
  • Patience. Shennong siege pressure is about steady progress, not instant wins