Guide
Introduction
This guide covers a classic-feeling Set animal rush adapted conceptually for Age of Mythology: Retold. Set is still all about animals and map control — this build tries to leverage that into early pressure and vision.
Use it when you want to play proactive, swarmy Egyptian rather than pure boom.
Concept & Goals
- Early focus on animal conversions and scouting
- Harass enemy outer eco with animals and small armies
- Delay their boom while you take map control and safe expansions
Archaic — Animals & Setup
- 3 villagers to food (hunt under Granary)
- Priest/Pharaoh begin converting animals and scouting
- 2 villagers to gold, 1–2 to wood
- Build Temple at 150 gold
- Keep TC producing villagers; aim for ~7 on food before more gold/wood
- Advance to Classical with a standard timing, but with a focus on having several converted animals ready
Classical — Animal Harassment
- Send converted animals toward enemy outer eco (hunt/wood)
- Use them to chase villagers, force garrisons, and scout army movement
- Train a small army of early units (e.g., Spearmen + slingers) to follow up where animals succeed
Follow-Up Choices
- If harassment works: Take a 2nd TC and keep producing animals and units to maintain pressure
- If defended: Fall back into a more standard eco game, using animals for vision and flanks
Tips
- Value vision. Even if animals don’t kill much, knowing where their army and villagers are is huge
- Preserve Pharaoh/Priest. Don’t lose your converters; they’re your engine
- Don’t overcommit. It’s easy to throw away units under enemy TC fire — pull back animals once towers/TC focus them
