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Guide

Introduction

This guide covers a classic-feeling Set animal rush adapted conceptually for Age of Mythology: Retold. Set is still all about animals and map control — this build tries to leverage that into early pressure and vision.

Use it when you want to play proactive, swarmy Egyptian rather than pure boom.

Concept & Goals

  • Early focus on animal conversions and scouting
  • Harass enemy outer eco with animals and small armies
  • Delay their boom while you take map control and safe expansions

Archaic — Animals & Setup

  1. 3 villagers to food (hunt under Granary)
  2. Priest/Pharaoh begin converting animals and scouting
  3. 2 villagers to gold, 1–2 to wood
  4. Build Temple at 150 gold
  5. Keep TC producing villagers; aim for ~7 on food before more gold/wood
  6. Advance to Classical with a standard timing, but with a focus on having several converted animals ready

Classical — Animal Harassment

  • Send converted animals toward enemy outer eco (hunt/wood)
  • Use them to chase villagers, force garrisons, and scout army movement
  • Train a small army of early units (e.g., Spearmen + slingers) to follow up where animals succeed

Follow-Up Choices

  • If harassment works: Take a 2nd TC and keep producing animals and units to maintain pressure
  • If defended: Fall back into a more standard eco game, using animals for vision and flanks

Tips

  • Value vision. Even if animals don’t kill much, knowing where their army and villagers are is huge
  • Preserve Pharaoh/Priest. Don’t lose your converters; they’re your engine
  • Don’t overcommit. It’s easy to throw away units under enemy TC fire — pull back animals once towers/TC focus them