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Guide

Introduction

This guide covers a 4:30 Prometheus rush with Oranos in Age of Mythology: Retold. Oranos remains one of the strongest Atlantean gods with fast, flexible armies and powerful teleportation via Sky Passages.

For classic AoM/Titans Oranos strategies, see the existing Oranos guide on this site.

Oranos Bonuses (Retold)

  • Citizens gather faster than other villagers
  • Sky Passages for instant unit transport between gates
  • Shockwave god power — stuns units in an area
  • Prometheus minor god: Prometheans + Valor god power

Core Idea — 4:20–4:30 Prometheus Rush

  • Major god: Oranos
  • Classical minor god: Prometheus
  • Hit Classical at ~4:20–4:30
  • Immediate army: 1–2 Prometheans + 3–5 Turma/Murmillo
  • Pressure enemy hunt/gold instantly with Shockwave

Archaic Build (~3:20–3:40 click up)

  1. Citizen 1 to hunt (food)
  2. Citizen 2 to wood
  3. First new Citizen to gold — build Manor, then continue on gold
  4. All next Citizens to food until 5-6 total on food
  5. Then 2-3 more to wood (2-3 total on wood)
  6. Build Temple with wood or gold Citizen when you have 150 wood + 50 gold
  7. Advance to Classical at 8–10 Citizens (~3:30–3:40 click)

While aging:

  • Shift 2 Citizens from food to wood
  • If safe: build Economic Guild and get Hand Axe + Pickaxe
  • If under threat (vs Loki, etc.): skip eco techs and keep more on food/wood
  • Spread Oracles for vision + favor, keep them safe

Classical Hit — Immediate Actions

  1. Use Valor on either 3 Citizens (for eco) or on early military units (for combat)
  2. Drop Military Barracks + Counter Barracks
  3. First Sky Passage behind your base
  4. Start building Prometheans from Temple
  5. Train Turma or Murmillo depending on matchup

Unit Choice

  • vs infantry-heavy: more Turma (kite)
  • vs cavalry/archers: more Murmillo

First Attack (5:00–5:30)

Target composition:

  • 2 Prometheans
  • 3–5 Turma/Murmillo
  • 1–2 Valor’d units as heroes

Execution:

  • Move toward enemy hunt or forward gold
  • Use Shockwave to pin villagers or disable defenders
  • Focus Prometheans on villagers and buildings
  • Use Turma to kite infantry and myth units
  • If enemy overcommits to defend, retreat through Sky Passage and hit another location

Economy Behind the Rush

  • Continue building Manors on new hunt/gold spots (with future Sky Passages nearby)
  • Target eco mid-Classical:
ResourceCitizens
Food8–10
Wood6–8
Gold4–6
  • Get Hand Axe / Pickaxe once rush stabilizes

Matchup Tweaks

  • vs Norse/Egypt: Turma-heavy comp, focus on kiting infantry
  • vs Greek cavalry: more Murmillo to engage Hippikons/Hippikon/Centaurs
  • Open maps: earlier forward Sky Passage near secondary gold
  • Closed maps: defensive Sky Passages between main base and outer resources

General Tips

  • Shockwave wins fights. Use it proactively — don't sit on it
  • Sky Passages change everything. Always think in terms of two fronts
  • Prometheans trade up. They split on death — be aggressive with them
  • Valor is flexible. Eco or army — pick based on matchup and pressure