Guide
Introduction
This guide covers a 4:30 Prometheus rush with Oranos in Age of Mythology: Retold. Oranos remains one of the strongest Atlantean gods with fast, flexible armies and powerful teleportation via Sky Passages.
For classic AoM/Titans Oranos strategies, see the existing Oranos guide on this site.
Oranos Bonuses (Retold)
- Citizens gather faster than other villagers
- Sky Passages for instant unit transport between gates
- Shockwave god power — stuns units in an area
- Prometheus minor god: Prometheans + Valor god power
Core Idea — 4:20–4:30 Prometheus Rush
- Major god: Oranos
- Classical minor god: Prometheus
- Hit Classical at ~4:20–4:30
- Immediate army: 1–2 Prometheans + 3–5 Turma/Murmillo
- Pressure enemy hunt/gold instantly with Shockwave
Archaic Build (~3:20–3:40 click up)
- Citizen 1 to hunt (food)
- Citizen 2 to wood
- First new Citizen to gold — build Manor, then continue on gold
- All next Citizens to food until 5-6 total on food
- Then 2-3 more to wood (2-3 total on wood)
- Build Temple with wood or gold Citizen when you have 150 wood + 50 gold
- Advance to Classical at 8–10 Citizens (~3:30–3:40 click)
While aging:
- Shift 2 Citizens from food to wood
- If safe: build Economic Guild and get Hand Axe + Pickaxe
- If under threat (vs Loki, etc.): skip eco techs and keep more on food/wood
- Spread Oracles for vision + favor, keep them safe
Classical Hit — Immediate Actions
- Use Valor on either 3 Citizens (for eco) or on early military units (for combat)
- Drop Military Barracks + Counter Barracks
- First Sky Passage behind your base
- Start building Prometheans from Temple
- Train Turma or Murmillo depending on matchup
Unit Choice
- vs infantry-heavy: more Turma (kite)
- vs cavalry/archers: more Murmillo
First Attack (5:00–5:30)
Target composition:
- 2 Prometheans
- 3–5 Turma/Murmillo
- 1–2 Valor’d units as heroes
Execution:
- Move toward enemy hunt or forward gold
- Use Shockwave to pin villagers or disable defenders
- Focus Prometheans on villagers and buildings
- Use Turma to kite infantry and myth units
- If enemy overcommits to defend, retreat through Sky Passage and hit another location
Economy Behind the Rush
- Continue building Manors on new hunt/gold spots (with future Sky Passages nearby)
- Target eco mid-Classical:
| Resource | Citizens |
|---|---|
| Food | 8–10 |
| Wood | 6–8 |
| Gold | 4–6 |
- Get Hand Axe / Pickaxe once rush stabilizes
Matchup Tweaks
- vs Norse/Egypt: Turma-heavy comp, focus on kiting infantry
- vs Greek cavalry: more Murmillo to engage Hippikons/Hippikon/Centaurs
- Open maps: earlier forward Sky Passage near secondary gold
- Closed maps: defensive Sky Passages between main base and outer resources
General Tips
- Shockwave wins fights. Use it proactively — don't sit on it
- Sky Passages change everything. Always think in terms of two fronts
- Prometheans trade up. They split on death — be aggressive with them
- Valor is flexible. Eco or army — pick based on matchup and pressure
