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Guide

Introduction

Odin in Age of Mythology: Retold is an aggressive early-game Norse god built around Great Hunt, ravens scouting, Jarl-based armies, and fast Heroic timings. If you like constant raiding and map control, Odin is your style.

For classic AoM/Titans Odin strategies, see Dex's Odin guides on this site.

Odin Bonuses (Retold)

  • Great Hunt: Stronger hunt god power that can be recast for Favor
  • Free Ravens: 2 flying scouts with auto-revive
  • Unique techs: Strong cavalry and Jarl upgrades
  • Hersirs and Jarls gain extra utility in late game

Core Gameplan

  • Use Great Hunt to supercharge early food
  • Advance to Classical ~5:10–5:20 (or faster on aggressive builds)
  • Rush Heroic ~6:30–7:00
  • Drop Hill Forts and spam Jarls (and Mountain Giants) for heavy cavalry pressure
  • Raid constantly to generate Favor and keep opponents off balance

Archaic — Great Hunt Setup

  1. Use Ravens immediately to scout map (relics, gold, enemy base)
  2. 3 villagers to hunt, build Ox Cart there
  3. Cast Great Hunt on a large hunt pack near your TC
  4. Next villagers: fill food until 7-8 on hunt
  5. Add 2-3 villagers to wood
  6. Add 2-3 to gold (Temple and early techs)
  7. Build Temple as soon as 150 gold is available
  8. Advance to Classical around 5:10-5:20 (or earlier if map and opponent allow)

Raven Usage

  • Position Ravens on enemy perimeter to watch villager and army movement
  • Track their gold and hunt for future raids
  • Don't be afraid to risk Ravens — they revive over time

Classical & Heroic — Fast Heroic Jarl Play

Classical

  • Minimal army — enough to defend early pressure
  • Focus eco on food and gold to hit Heroic quickly (~6:30-7:00)
  • Use Great Hunt again if you have Favor to keep food income high
  • Choose Freyja for raiding/play or Heimdall for anti-rush tower play

Heroic

  • Drop Hill Forts immediately upon hitting Heroic
  • Spam Jarls as your primary cavalry unit
  • Add Mountain Giants for siege and building destruction
  • Support with Throwing Axemen and Hersirs
  • Use Ravens to locate weak points for Jarl raids

Minor God Path

Standard

Freyja → Njord → Baldr

  • Freyja: Valkyries + raiding opener, Forest Fire
  • Njord: Kraken on water, Mountain Giants on land, Walking Woods
  • Baldr: Ragnarok for game-ending timing

Versus Atlantean

  • Freyja for early Valkyries to pressure their Citizen-soldiers
  • Walk lightly in Classical and aim for quick Heroic for Jarls

Key Odin Tips

  • Great Hunt timing: Cast early on biggest hunt packs — early food = faster age-ups
  • Favor from combat: Keep raiding — Favor only comes when you're fighting
  • Ravens win games: Good scouting leads to good raids. Use them aggressively
  • Heroic is your real power spike: Don't overinvest in Classical — save for Hill Forts and Jarls
  • Secure Relics: Use Hersirs early to grab relics revealed by Ravens