Guide
Introduction
This guide presents a defensive, turtle-style Nu Wa build for the Chinese pantheon in Age of Mythology: Retold. Nu Wa naturally leans toward protection and order, making her well-suited to patient, fortress-like play.
Use this when you expect heavy aggression or want to drag opponents into long, grindy games.
Concept & Goals
- Strong, safe Archaic with early walls/towers
- Thick Classical defenses and solid eco
- Heroic timing focused on durability and sustain rather than rush
- Win long games through upgrades, fortified TCs, and efficient trades
Archaic — Foundations & Fortifications
- 4 villagers to food (hunt/berries), build Granary
- 2 villagers to wood for houses + early walls or towers
- 2 villagers to gold
- Train villagers non-stop
- Build Temple once you can afford it; do not idle TC for it
- Begin wall segments or a few towers covering main gold and approach paths
- Advance to Classical on a normal timing; no need to rush or delay
Classical — The Shell
- Drop 1–2 military buildings near your main base
- Train a sturdy frontline (infantry) and enough ranged to repel pushes
- Expand walls to cover secondary gold or outer eco as needed
- Grab a 2nd TC once your defenses feel comfortable
- Invest in a few key armor/eco upgrades to scale into late game
Midgame Plan
- Focus on not dying rather than forcing fights
- Use defensive god powers and myth units in chokes and near TCs
- Slowly push vision outward with towers and walls
- Take safe fights around your L-shaped defenses, never in the open unless ahead
Transition to Heroic/Mythic
- Once on 2–3 TCs with stable eco, plan your Heroic
- Choose minors that boost tankiness, sustain, or defensive myth units
- In very long games, tech into a strong Mythic army that can fight under your fortified positions
Tips
- Don’t over-tower. A few well-placed towers are better than dozens spread thin
- Wall smart. Close off key chokes and resource approaches; don’t try to wall the whole map
- Counter-attack selectively. When you wipe a push, take a small step forward (a new tower, a new wall line), then reset
