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Guide

Introduction

This guide covers a tight 3:30 “Krush” with Kronos in Age of Mythology: Retold — a hyper-aggressive forward Temple + Counter Barracks rush that uses Deconstruction to delay the enemy Temple and snowball with Prometheans + Turma.

For classic AoM/Titans Kronos strategies, see the Ultimate Kronos Guide on this site.

Kronos Bonuses (Retold)

  • Time Shift: Move buildings to new locations for free (within range)
  • Deconstruction god power: Instantly deletes an enemy building for a period
  • Prometheus minor god: Prometheans + Valor
  • Refund on myth units (some versions): Partial resource refund when they die (aggressive myth play)

Core Idea — 3:30 Krush

  • Major: Kronos
  • Classical minor: Prometheus
  • Classical at ~3:30 with 8 Citizens + 3 Oracles
  • Forward Time Shifted Temple + Counter Barracks
  • Deconstruct enemy Temple
  • Spam Prometheans + Turma and kill eco

Archaic Build to 3:30

0:00 — Opening

  1. 1 Citizen to wood
  2. 1 Citizen to gold (build Manor, then back to gold)
  3. 1 Citizen to food
  4. As soon as 50 wood: Manor with gold Citizen, then back to gold
  5. Send all 3 Oracles forward to scout enemy TC, gold, hunt, and Temple spot

Early Eco

  • Queue Citizens nonstop
  • Rally to food until 5 on food
  • Next Citizen(s) to wood until 2–3 on wood

Temple Timing

  • At ~13 pop, stop spending wood
  • Save 150 wood + 150 gold
  • Use gold Citizen to build Temple at home
  • Keep Citizens on food to hit 400 food / 250 gold quickly

Click Classical

  • Click Prometheus at ~19 pop (8 Citizens + 3 Oracles)
  • Shift eco slightly to wood/gold for Counter Barracks and Barracks after age-up

Time Shift & Forward Base

While advancing:

  • Time Shift Temple forward to a location near enemy gold/hunt (scouted by Oracles)
  • Time Shift or build a Counter Barracks forward next to Temple
  • Optionally add a Barracks or second Counter Barracks

On Classical Hit

  1. Deconstruct enemy Temple immediately (if in range and scouted)
  2. From Temple: spam Prometheans
  3. From Counter Barracks: spam Turma
  4. From Barracks (if built): Murmillo as needed
  5. Use Valor on key units (Turma/Prometheans) to create heroes

Target Priorities

  • Gold miners first — denying gold wins games
  • Hunt/food second
  • Military buildings and houses third
  • Keep rally point at forward base, not home

Unit Micro

  • Prometheans: Use aggressively — they split on death, so trades are favorable
  • Turma: Keep at range; kite infantry and focus stranded units
  • Murmillo: Add against cavalry and as frontline vs heroes

Macro Follow-Up

  • Add 2–3 more Citizens on food
  • Balance eco for continuous Promethean + Turma production
  • If rush does big damage and you control map, grab 2nd TC early
  • Heroic: often Hyperion → Mythic: Atlas (Implode) for late-game
  • Continue Time Shifting buildings forward as you creep toward enemy base

General Tips

  • Deconstruction is your timer. Use it when you can fight — don't burn it randomly
  • Time Shift is map control. Always think in terms of moving your production forward
  • Don't overbuild at home. Forward infrastructure wins rushes
  • Be all-in by design. Krush is meant to end the game or cripple them; macro follow-up is plan B