Guide
Introduction
This guide covers a tight 3:30 “Krush” with Kronos in Age of Mythology: Retold — a hyper-aggressive forward Temple + Counter Barracks rush that uses Deconstruction to delay the enemy Temple and snowball with Prometheans + Turma.
For classic AoM/Titans Kronos strategies, see the Ultimate Kronos Guide on this site.
Kronos Bonuses (Retold)
- Time Shift: Move buildings to new locations for free (within range)
- Deconstruction god power: Instantly deletes an enemy building for a period
- Prometheus minor god: Prometheans + Valor
- Refund on myth units (some versions): Partial resource refund when they die (aggressive myth play)
Core Idea — 3:30 Krush
- Major: Kronos
- Classical minor: Prometheus
- Classical at ~3:30 with 8 Citizens + 3 Oracles
- Forward Time Shifted Temple + Counter Barracks
- Deconstruct enemy Temple
- Spam Prometheans + Turma and kill eco
Archaic Build to 3:30
0:00 — Opening
- 1 Citizen to wood
- 1 Citizen to gold (build Manor, then back to gold)
- 1 Citizen to food
- As soon as 50 wood: Manor with gold Citizen, then back to gold
- Send all 3 Oracles forward to scout enemy TC, gold, hunt, and Temple spot
Early Eco
- Queue Citizens nonstop
- Rally to food until 5 on food
- Next Citizen(s) to wood until 2–3 on wood
Temple Timing
- At ~13 pop, stop spending wood
- Save 150 wood + 150 gold
- Use gold Citizen to build Temple at home
- Keep Citizens on food to hit 400 food / 250 gold quickly
Click Classical
- Click Prometheus at ~19 pop (8 Citizens + 3 Oracles)
- Shift eco slightly to wood/gold for Counter Barracks and Barracks after age-up
Time Shift & Forward Base
While advancing:
- Time Shift Temple forward to a location near enemy gold/hunt (scouted by Oracles)
- Time Shift or build a Counter Barracks forward next to Temple
- Optionally add a Barracks or second Counter Barracks
On Classical Hit
- Deconstruct enemy Temple immediately (if in range and scouted)
- From Temple: spam Prometheans
- From Counter Barracks: spam Turma
- From Barracks (if built): Murmillo as needed
- Use Valor on key units (Turma/Prometheans) to create heroes
Target Priorities
- Gold miners first — denying gold wins games
- Hunt/food second
- Military buildings and houses third
- Keep rally point at forward base, not home
Unit Micro
- Prometheans: Use aggressively — they split on death, so trades are favorable
- Turma: Keep at range; kite infantry and focus stranded units
- Murmillo: Add against cavalry and as frontline vs heroes
Macro Follow-Up
- Add 2–3 more Citizens on food
- Balance eco for continuous Promethean + Turma production
- If rush does big damage and you control map, grab 2nd TC early
- Heroic: often Hyperion → Mythic: Atlas (Implode) for late-game
- Continue Time Shifting buildings forward as you creep toward enemy base
General Tips
- Deconstruction is your timer. Use it when you can fight — don't burn it randomly
- Time Shift is map control. Always think in terms of moving your production forward
- Don't overbuild at home. Forward infrastructure wins rushes
- Be all-in by design. Krush is meant to end the game or cripple them; macro follow-up is plan B
