Guide
Introduction
This guide covers a solid Gaia gameplan for Age of Mythology: Retold with Oceanus in Classical — leveraging Gaia's eco bonuses, Lush healing, and Oceanus' balanced army to survive Classical pressure and outscale opponents.
For classic AoM/Titans Gaia strategies, see the existing Gaia guide on this site.
Gaia Bonuses (Retold)
- Economic Guild techs are available 1 age earlier and are cheaper
- Lush: Buildings spread Lush that heals units and buildings and can speed units with Channels tech
- Gaia Forest: Creates special forests with more wood and faster gathering
- Buildings cannot be built on enemy Lush (space control)
Core Idea — Eco + Oceanus Classical
- Major: Gaia
- Classical minor: Oceanus
- Exploit cheap eco techs early
- Stabilize with Murmillo + Catapeltēs + Turma + Caladriads
- Hit Heroic, add 2nd TC, then scale into full pop army
Opening Build
- Citizen 1 builds Economic Guild, then goes to food (hunt)
- Citizen 2 to food
- As soon as Economic Guild finishes: research early wood + gold upgrades (cheaper, earlier)
- Next Citizen to gold (build Manor, then continue on gold)
- Next Citizen to wood
- Use gold Citizen to build Temple when you have 150 wood
- Train Citizens balancing food/gold/wood to hit Classical smoothly
- Use Oracles to fully scout the map (hunt, gold, relics, enemy base)
Classical with Oceanus
- Pick Oceanus in Classical for Caladriads + Bite of the Shark
- Drop 2 Military Barracks (Murmillo + Catapeltēs) or mix in Counter Barracks for Turma as needed
- Train ~10 infantry (Murmillo + Catapeltēs) and ~5 Turma
- Upgrade to Medium infantry
- Train 2 Caladriads for healing
- Research Bite of the Shark for damage boost
This core army (10 infantry + 5 Turma + 2 Caladriads) can withstand most early pushes when fighting on Lush with good micro.
Lush & Gaia Forest
- Spread Manors out so Lush covers as much of your base and fighting areas as possible
- Lush heals 1 HP/sec for friendly units and buildings
- With Channels tech, units move faster on Lush — great for defense and repositioning
- Use Gaia Forest early for extra wood near your base and to shape choke points
- On low-wood maps, Gaia Forest is your long-term wood plan
Heroic & Mythic Path
- Once stable in Classical with core army and eco techs, aim for Heroic
- Secure and build a 2nd TC near safe gold/hunt
- Heroic options:
| Heroic God | Use Case |
|---|---|
| Theia | Strong Dryads and Stymphalian Birds to complement human army |
| Rheia | Behemoths + Traitor for siege-heavy play |
- Mythic options:
| Mythic God | Use Case |
|---|---|
| Hekate | Myth-focused, strong Tartarian Gate, myth buffs |
| Atlas | Human-focused, Implode for huge army wipes |
Late Game Units
- Core: upgraded Archus (ranged) and Contarius (cavalry)
- Destroyers for buildings and TCs
- Hero-promoted infantry/Turma in each army for anti-myth duty
- Ballistics tech for Archus in extended-ranged fights
General Gaia Tips (Retold)
- Eco techs first. Gaia's discounted early eco upgrades pay off more than for any other god
- Lush is your shield. Fight on Lush whenever possible — healing + movement are huge
- Gaia Forest is proactive. Use it to both fuel your wood income and shape the battlefield
- Don't rush Heroic blindly. Stabilize Classical with Oceanus army first
- Map control via Lush. Enemy can't build on your Lush — use it to deny building placement
